Virus impact over each market - telecom operators, government agencies and regulators' responses - revised forecasts for the next 5 years.
Archived report. Today around a third of the global population is online and many internet users are logging on for purely entertainment purposes. From updating social networks, browsing interesting websites, watching online videos, downloading and listening to music and participating in games and gambling - the online platform now offers a myriad of services based on entertainment.
This report provides a valuable global overview of the key online entertainment services including adult services, online dating, online gaming, online gambling, music, social media and online video media. Brief supporting statistics are provided, where applicable.
Purchasing and accessing online music has been very popular for a number of years and was one of the key drivers behind the early developments in digital media; while the digital music sector continues to grow; video streaming is beginning to overtake music downloading over fixed and mobile networks. Online gaming is one of the most popular online activities after social networking.
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BuddeComm's strategic business reports contain a combination of both primary and secondary research statistics, analyses written by our senior analysts supported by a network of experts, industry contacts and researchers from around the world as well as our own scenario forecasts.
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